Accessibility and representation in games is a topic close to my heart, and this short video pretty much sums up why. It’s an interview with Ian Hamilton, one of the people behind Game Accessibility Guidelines — a really terrific resource that anyone interested in making games should look at regularly.
What people often don’t realise is that games aren’t just a bit of fun. The access that they give you to recreation, to culture, to socialising, is stuff that a lot of people take for granted. But if for some reason your means of accessing those things is restricted, then actually games can be a really powerful contributor to your quality of life.
Games are an amazing medium when it comes to allowing and enabling those who are often left by the wayside by mainstream society to participate. Often, from a development perspective, it’s as simple as allowing the players the freedom to customise their experience to fit their particular needs. And, as Hamilton says in the video, this isn’t just altruism: Making a game playable for more people means more people are likely to actually pay for it. Basically, we really have no excuse not to make our games as accessible as possible.
Go check out Games Accessibility Guidelines! Tell your friends in the games industry (and your boss, if you have one)! It really should be part of every developer’s toolkit.