Having received a starter kit from Panduro for my birthday a couple of years ago, I’ve made the occasional foray into jewelry making, but never got heavily into it. That is, until I came up with the idea of making personalised bracelets with hidden meanings. There’s lots of ways to convey messages that don’t involve letters or symbols, after all.
When the poly family became a thing, I realised I wanted to make them something to show them my love and appreciation, and soon came up with this idea: Three unique wrap bracelets that spell out all of our names with beads.
The bracelets are divided into three sections, the first of which is displayed above. The sections, separated by simple knots, spell out our names using the binary code that computers use to store characters.((The internet is full of binary converters; here’s the one I used.)) I used dark stones to represent zeroes, and lighter ones to represent ones. What you are looking at above is the section of each bracelet that says “alex”: 01100001 01101100 01100101 01111000.
Each bracelet consists of round beads made of natural minerals; mostly semi-precious stones. In fact, I’d say that of all the time I spent on the bracelets, at least half consisted of me carefully selecting beads that fit each person’s style and personality. I wanted the bracelets to reflect how we are parts of a whole, but also unique. So, for my partner Deus, I ended up choosing lava and tiger’s eye – the lava reminded me of our trip to Tenerife last year. My metamour Rye loves turquoise, so her bracelet consists of pale green amazonite and deep turquoise apatite. For myself, I got rose quartz and hematite.
Ladder wrap bracelets are most commonly made with leather cord, but since all three of us try to stay away from animal-based products I decided to find an alternative. The cord I ended up using is waxed cotton, which is not quite as stiff as leather, but still works quite well for this sort of bracelet.
Because the beads were slightly different sizes, the bracelets came out different lengths in the end, but since they’re made to be wrapped that wasn’t a problem. Also I left the end knots unglued, so Deus and Rye were able to adjust them to their liking, after which I fixated them with a drop of instant adhesive.
I managed to finish them just in time for Xmas, so my partner Deus and metamour Rye got them in boxes made of glittery wrapping paper. A most successful gift for my favourite people. <3
In my ever ongoing quest for personal development, I have now started on the part where I improve as a gamer. This has nothing to do with skill, but rather appreciation. As I’ve mentioned before, my taste in games is rather narrow. I want to broaden my horizons, and if not learn to love new kinds of games, then at least gain some understanding for why other people do.
For this reason, I’ve dug into Rock Paper Shotgun’s Advent Calendar of 2016, where their excellent writers have collaborated in assembling a list of the 24 best games of the year. And while this definitely did give me some ideas of what to look out for when trying out games outside of my comfort zone, more than anything it helped me suss out why I play in the first place.
My Cup or Not My Cup, That Is the Question
I decided to sort the games I read about into categories – “My Cup of Tea”, “Not My Cup but OK”, “Meh” and “That’s Not Tea”.
The observant will notice that there are only 23 games in this table. That’s because one game got its own category, called “OH HELL NO!!!”. I’ll get back to that one later.
As it turns out, this very exercise shed some light onto what sort of games are attractive to me and what features turn me off.
The outside columns are easy to analyze. Looking at the games that immediately interested me and that I’m quite sure I’d enjoy playing, we have a few puzzle/adventure titles ranging from cute to eerie, a beautiful retro platformer, and Thumper – a bit of an outlier that, but I used to love Audiosurf. I’ve been itching to play The Witness since I first heard of it and was happy that it made Best Puzzle Game.
The games that RPS failed to get me interested in are predominantly focused on horror, gore and/or manly men shooting other manly men in the face. Or robots, or demons. Same diff. Duskers might have appealed to me if I enjoyed horror at all, but, well, I don’t. Hitman is interesting because of its sandboxiness, but that’s about it.
Getting Into Specifics
Looking at these games, as well as ones I’ve enjoyed in the past – and ones I’ve failed miserably at enjoying despite giving them my best((I’m sorry, Team Fortress 2!)) – a picture starts to form. Or, well, a couple of lists, really. Firstly, attributes that are likely to make me interested in a title:
Roleplaying((By which I mean getting to make choices as to who you are and how you interact with the world – not anything to do with stats, die rolls or inventories.))
Vibrant, colourful graphics and/or an interesting or unusual art direction
Female main character
And then of course, attributes that are likely to make me less interested in a title:
First person shooter or real-time strategy as the main game mechanic
Dying a lot
Drab colour schemes and/or an over-reliance on skulls&spikes or gory aesthetic
Lack of female representation, and/or over-sexualisation of women
Looking at these lists, it’s perhaps no surprise that the game RPS dubbed their Game of the Year didn’t even make the “That’s Not Tea” category. It’s called Devil Daggers, and the best I can say about what I’ve seen is that the art is brilliant. Pity it all consists of darkness and monsters.
Nope. Nope nope nope. Even the RPS writers were divided on it; while they mostly agreed that it’s extremely well executed, several of them seem to agree with me that such games are pretty much unplayable.
Anyway. What does all this really say about me as a gamer? In the end it comes down to why I play games in the first place.
The Point of It All
Games, for me, are a means to escape my life and either simply put every thought on hold for a while, or enter a different world and maybe even be someone else. In other words, I play games for much the same reasons as I read books and comics: To get entertained, and to experience things I can’t experience in my own life.
For a game to truly capture my attention, lots of little factors need to click. For instance, it doesn’t seem to matter if the story is interesting if the primary game mechanic involves shooting people (or monsters) and the world looks like a wasteland. This is why, no matter how clever and interesting I find Fallout lore, the actual games don’t work for me. Why should I spend time in a world that basically looks like Stockholm in January, but where pretty much everything that moves is trying to kill me?
FPS, RTS and all games that involve stress-inducing mechanics such as timers tend to leave me cold. After all, stress is one of the things I’m trying to get away from when I play. Competition is even worse – PvP has on occasion triggered pretty severe anxiety.
On the other hand, what I truly love is getting to explore worlds that are different from my own, and to get challenged just enough to keep my brain busy but never so much that my progress is halted. Most importantly in that respect, I don’t want to die. Few things break immersion for me as much as dying. I’m the hero of the adventure, if I die the adventure ends! Imagine if you were reading a book and suddenly the remaining pages spontaneously combusted because you read a sentence wrong, and you had to start over at the beginning of the chapter for the pages to appear again.
For similar reasons, I often find it difficult to get into games with a bird’s eye perspective. Whenever I mention enjoying RPGs, someone inevitably assumes I loved Baldur’s Gate – truth is, I didn’t care for it at all. Playing felt like moving pieces on a board, not like experiencing a story first-hand.
Expanding My Horizons
People change, and I’m changing a lot these days. Over the past year I have learned to tackle my insecurities and tolerate discomfort in ways I couldn’t before. And I hope that if I can just get past the worst hurdles, I will be able to play more types of games than the rather narrow range of puzzles, adventures and RPGs I tend to feel drawn to. I won’t love everything I try, of course, and perhaps I will discover that some genres simply aren’t for me. But I want to at least be able to understand what others see in the games I don’t enjoy.
So what games will I be trying out, to see if I can maybe learn to appreciate something different? The games in the second column all contain elements that pique my interest while at the same time containing game mechanics that I’m either completely unfamiliar with or doubt that I’d enjoy. Those feel like an excellent place to start.
Well – after I’ve finished The Witness, of course…